Qualifications
•Someone who can create amazing models based on 2D concept art or 3D concept models
•Experienced with 3+ years of industry character creation production
•Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
•Knowledgeable of PBR texture / material workflows
•Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
•Visualize in three-dimensions and work from limited reference material / concept art
•Experienced in creating game resolution topology with considerations for deformation and rigging
•Knowledgeable in the creation of cloth and clothing and how you should match the art style
•Efficient in use of UV layout, and ability to edit for the highest visual payoff
*Will be remote, but need to be local to China.
If you're interested in one of our open positions, start by applying here and attaching your resume.